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#7292265 Jan 26, 2013 at 08:52 AM · Edited over 5 years ago
3 Posts
Imperial Vizier Zor'lok

Spells and Abilities

Inhale — Imperial Vizier Zor'lok takes a large breath to fill his lungs. Inhale increases the damage of Exhale by 100% for each stack present and lasts until Exhale triggers with 3 or more stacks.

Exhale — Imperial Vizier Zor'lok selects a random player and screams at them, inflicting Physical damage and stunning them for 6 sec. The first player between Imperial Vizier Zor'lok and the initial target suffers additional Physical damage every 0.5 seconds.

Song of the Empress — When Imperial Vizier Zor'lok finishes a transition he will raise his voice in praise to the empress. Failing to engage Imperial Vizier Zor'lok in melee combat will result in him inflicting Physical damage to all players until they die. Engaging Imperial Vizier Zor'lok in melee combat will end this effect.

Stage 1: Her Gifts are Many

Imperial Vizier Zor'lok flies to a random platform in the room, then attacks the players from there. When Zor'lok loses 20% of his total health, he changes positions to a different platform. Imperial Vizier Zor'lok gains one ability while at each platform, but loses that ability when he moves to a different platform.
Pheromones of Zeal — The lower section of Imperial Vizier Zor'lok's chamber fills with toxic Pheromones of Zeal. Players in the area suffer 20,000 damage per second and are silenced for as long as they are in the area of effect.

Attenuation — Imperial Vizier Zor'lok emits a dizzying series of sonic rings that travel outward from him in a spiraling pattern. Sonic rings inflict 138,750 to 161,250 Physical damage to all targets in their path. In 10 and 25 player Heroic Difficulty, Attenuation also sends out Sonic Pulses. Sonic Pulses inflict 277,500 to 322,500 Physical damage to all targets in their path.

Force and Verve — Imperial Vizier Zor'lok shouts with pure volume to inflict 55,200 to 64,800 physical damage to all players every 1 seconds for 10 sec. Players standing in Noise Cancelling zones suffer 60% less damage from this ability.

Noise Cancelling — Before Imperial Vizier Zor'lok begins channeling Force and Verve, he summons Noise Cancelling zones nearby. Standing in these zones reduces the damage of Force and Verve by 60% and reduces the damage from Sonic Rings by 75%.

Convert — Imperial Vizier Zor'lok uses the pure voice of the Empress to sway the allegiance of two players at random, causing them to fight for the Mantid Empire. Convert lasts until the victim reaches 50% health. Three players in 25-player mode, five players in 25-player Heroic mode.

Stage 2: We Will Not Disappoint Her

When Imperial Vizier Zor'lok reaches 40% remaining health, he flies to the center of the chamber and inhales the Pheromones of Zeal. Imperial Vizier Zor'lok now uses all of his abilities from Stage One.

Inhale Pheromones — Imperial Vizier Zor'lok inhales all of the Pheromones in the chamber, increasing his damage by 10% and haste by 20%.

Echoes of Power — In Heroic difficulty, Imperial Vizier Zor'lok will leave copies of himself behind at the first two platforms he visits. During stage two of the encounter he will randomly summon Echoes of Power to aid him in battle.Echoes of Power inherit one of Imperial Vizier Zor'lok's abilities and will continue to use that power until they are defeated.

Echo of Attenuation — Echo of Attenuation will use Zor'lok's Attenuation ability as well as fight players in melee combat.

Echo of Force and Verve — Echo of Force and Verve will use Zor'lok's Force and Verve ability as well as fight players in melee combat.

Song of the Empress — Any echoes that Imperial Vizier Zor'lok has summoned will use the Song of the Empress any time they are not actively using one of their abilities and they are not engaged in melee combat. As with Imperial Vizier Zor'lok engaging the echoes in melee combat will end this effect.

Blade Lord Ta'yak

Spells and Abilities

Ta'yak has an enrage timer of around 8 minutes.

Stage 1

Tempest Slash — Blade Lord Ta'yak slashes the air, creating a tornado that inflicts 38,000 to 42,000 Nature damage and knocks away any enemies in its path.

Unseen Strike — Blade Lord Ta'yak fixes his eyes on a random player and then disappears. He reappears 5 sec. later and inflicts 3,000,000 Physical damage split amongst all players in a 15 yard long cone in front of him.

Wind Step — Blade Lord Ta'yak teleports to random player and inflicts a quick strike. The blow causes all targets within 8 yards to bleed for 150,000 Physical damage every 2 sec. for 30 sec.

Intensify — Blade Lord Ta'yak's fury intensifies during the encounter. Every 60 sec. Ta'yak increases his damage dealt by 5% and his haste by 5%. This effect stacks.

Overwhelming Assault — Blade Lord Ta'yak performs an overwheming attack on his current target, inflicting 150% of a normal melee swing's attack. The attack leaves the target's defenses exposed, increasing the target's damage taken when an Overwhelming Assault lands by 50% for 45 sec.

Blade Tempest — Blade Lord Ta'yak rapidly spins his blade, pulling all enemies towards himself and inflicting 285,000 to 315,000 Physical damage every 0.5 sec.

Stage 2

Stage 2 begins once Blade Lord Ta'yak reaches 20% health.

Storm Unleashed — Upon reaching 20% health, Blade Lord Ta'yak traps all players within a mass of tornadoes, moving them to one end of the hall. All players suffer 4,750 to 5,250 Nature damage every 1 sec. while they are trapped within the tornadoes. This damage increases with Ta'yak's current Intensify level.Ta'yak then assumes a position at the opposite end of the hall, and unleashes a barrage of tornadoes that travel down the hall towards the players. Any player that is caught within a tornado will be picked up and carried away from Ta'yak.
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